Chazore said:
You're citing only AAA devs and yet the devs behind NMS arne't exactly AAA devs, they are indie devs given some funds from Sony due to the flood they suffered which damaged a lot of their equipment and progress, it may look AAA to you but it's still an indie game that isn't on the AAA level of say GTA, Fallout, Final Fantasy etc. |
They're not AAA but they're competing in the exact same space. I'm simply talking about a game which look like they can only be achieved with a decent budget (something I think they have- 4+ years full time development 5-11 people), a game with retail presence (something many indies can't afford) and hefty a price tag (something few indie games can command). In the event that it succeeds, it sets a president for the type of games that can find success at the $60 pricetag, a market dominated by relatively samey AAA titles. In turn this game has the capacity to be a taste maker for that market in ways a 2D, sprite based, $10-20 download only title cannot.
I really hope this titles sells upwards of 2m at $60, I think it will really shake up the industry.