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mornelithe said:

They're not even remotely close to AAA devs, Sony may be publishing/marketing the hell out of it, but Hello Games had like 5 employees when development on NMS started, I believe they're up to 11 now.

That's what I was trying to say, they were so small when they started, heck even with 11 people that's still small compared to say Ubisoft and their multiple studios they stringed together for Creed Unity (wasn't it something like 200+?)



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