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Chazore said:
teigaga said:

You can argue areas where it doesn't excel or stray from formula (controls, specific mechanics), but that doesn't negate the place where it does; the unique execution of the whole, all components interacting with each other. 2D to 3D is not a trivial difference in execution, it really changes the whole experience and feel . Hence why so many games strugged through the transition (Sonic, Mega Man) whilst others spawned something which felt very new (Mario, Zelda). As proven by your response, this game has no real alternative on the market. For me that is a strong indicator of something being original. I want to see more AAA games where peoples closest comparison falls on a 16bit side scrolling adventure :)

The alternative for me really is Starbound, I know because I've been playing it for nearly 2 and a half years now, it's not in 3D but still has plenty of the concepts NMS is sporting while SB sports it's own unique features, for me it's not really all that original because I;ve already played a game that has quite a bit in common, to you who has completely not known anything of Starbound, i totally would expect it being original to you, to me not so much. I'm not getting that last point though.

If the closest game to it is a retro styled indie title, then it means that there are not many (if any) AAA developers making games like it. Which is good because it means more diversity and as I said 2D and 3D experience are not the same. 3D Mario and 2D Mario co-exist because they both offer something different. Essentially even if NMS is very similar to Starbound, that is more valuable in terms of diversity then it being similar to Battlefield 4. I would like to see more games where there are very few comparisons at retail.