Chazore said:
The execution is more or less being done on a level that is considered safe, especially with the main focus being the goal to reach the center of the universe to uncover some mysterious secret, just like a journey to some hidden location to find some mystical artifact or person. You say "console game" to lay down a very ultra specific rule but from what I've seen a game like Starbound already has executed what NMS is setting out to do, of course you could easily argue that the game is 2D and not 3D but the execution and plans are near enough the same for the most part (Starbound has procedurally generated planets, creatures, trading with colonies and different alien species for some examples), the art style I would easily say is highly subjective, what you consider "gorgeous" won't always be to another and what they consider beautiful will definitely not always be the same for you, that's something to always remember. Tbh we've been lacking in diversity with AAA games for a very long time, especially within the space exploration sim genre, which was why a few years back that fans of the space sim genre went crazy to support Chris Roberts Star Citizen game because the genre was sorely lacking and was dormant for years, now a few years later we're finally starting to see a few more space focused games and sims for that area, what that means is that you have to just create something that people have been wanting for years and you'll see people clamoring for it, that's not to say it doesn't have to be entirely original either. |
You can argue areas where it doesn't excel or stray from formula (controls, specific mechanics), but that doesn't negate the place where it does; the unique execution of the whole, all components interacting with each other. 2D to 3D is not a trivial difference in execution, it really changes the whole experience and feel . Hence why so many games strugged through the transition (Sonic, Mega Man) whilst others spawned something which felt very new (Mario, Zelda). As proven by your response, this game has no real alternative on the market. For me that is a strong indicator of something being original. I want to see more AAA games where peoples closest comparison falls on a 16bit side scrolling adventure :)







