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arcaneguyver said:
Although 'Normal' is often too easy, I find 'Hard' or harder difficulties are often just stupidly designed (usually just 'add more enemies' or 'all enemies are bullet sponges') or worse, immersion wrecking. For example, TLoU had an interesting Hard difficulty, with an intense deficit in bullets, really driving home the survival aspect. Unfortunately everyone else in the game has unlimited ammo and acts accordingly, absolutely destroying the illusion for me. Trying to think of other examples...I know there have been games where minions get beefed up on harder difficulties so much that story-wise they should be far more effective than portrayed.

 

You should try Grounded if you ever have the chance. While enemies still retain their unlimited ammo bullshit thing (and there's even a bigger deficit on your end), you have your HUD removed and humans die in one or two shots (depending on where you hit), like in real life. It happens to Joel and it happens to its foes. You get shot, you die. They get shot, they die. It's a matter of who shot first, and it's intense that way. :P