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HoloDust said:

I don't think they would go with 60fps, no matter how much GPU juice you give them, they would still go with 30fps and better visuals (game looks great, but let's be realistic, that's not Pixar level, let alone ILM with Rango). It's simply design decision, just like, let's say, Zelda@30fps is design decision.

I know it's a design decision. A bad one. Zelda is a seamless, massively open world game on 7th generation-level hardware. It's trading off framerate for a larger more seamless world, something that directly, tangibly, and possitively effects gameplay. It's also already made sacrifices to the aliasing, resolution, and texture quality, is cel-shaded, and uses other means of lowering visial fidelity to achieve this, so there's not much else they could do to the game without making it literally not function. I can respect that design decision, as their hands were tied on that one and they made sacrifices in all areas technically possible to make it work.

If R&C was an open world game on 7th generation-level hardware, I'd be forgiving of 30fps for it too. But it's not. If Zelda isn't 60fps when it's ported to NX, I will be just as critical, because it won't have the alibi on stronger hardware that it currently has on its weaker hardware. PS4 and XBO both ran MGSV at 60fps in an open world. NX should be doing it too with Zelda.