By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zorg1000 said:
midrange said:

But there's no denying that starfox could be doing a lot better (using ratchet and clank as an example). Designing for replayability is also subjective. Many other games are designed for replayability either have lots of extra features or have larger campaigns. Kid Icarus itself has a campaign of around 10 hours and is also designed for replayability. Why shouldn't starfox be the same?

Your point would be valid if you had to keep replaying the same levels over and over again but you dont, Starfox is about the same length as Kid Icarus if you play all the levels.

I said the campaign of kid icarus is 10 hours. Kid Icarus also has alternate paths to find and even implemented an online mode (not good now, but decent for it's time) which boost up the current play time. My point however, is not to say one is better than the other. My point is that replayability is still subjective. Someone may not want to backtrack to find alternate routes, whereas others would. I may enjoy going on every side quest, others may not. The only thing that remains constant is the main story which is why it hurts to have a less than 5 hour campaign