midrange said:
But there's no denying that starfox could be doing a lot better (using ratchet and clank as an example). Designing for replayability is also subjective. Many other games are designed for replayability either have lots of extra features or have larger campaigns. Kid Icarus itself has a campaign of around 10 hours and is also designed for replayability. Why shouldn't starfox be the same? |
Your point would be valid if you had to keep replaying the same levels over and over again but you dont, Starfox is about the same length as Kid Icarus if you play all the levels.
When the herd loses its way, the shepard must kill the bull that leads them astray.







