Part 2
HOMEFRONT: THE REVOLUTION TRAILER INTRODUCES THE APEX CORPORATION
http://www.pcgamer.com/homefront-the-revolution-trailer-introduces-the-apex-corporation/
The most obvious question about Homefront: The Revolution, at least within the context of its fiction, is how North Korea managed to successfully invade and occupy the United States of America—far and away the world's foremost military power. A new promotional trailer for the villainous-behind-the-smile Apex Corporation helps shine a bit of light on that in a trailer that tells its history, and then leads to other, more interesting places.
>>Watch it here: http://www.youtube.com/watch?v=PsTR49Wk67w
OFFWORLD TRADING COMPANY WILL EXIT EARLY ACCESS THIS MONTH
http://www.pcgamer.com/offworld-trading-company-will-exit-early-access-this-month/
Offworld Trading Company is a different kind of extraterrestrial RTS. Developed by Mohawk Games, an indie studio founded by Civilization IV designer Soren Johnson, it's all about running a business on Mars: Establish a corporate colony, develop resources, build factories, sell your goods, and crush your competitors through the power of high finance and corporate skullduggery. It's been available on Steam Early Access since February 2015, and on April 28 it will go into full release.
PROCEDURAL HORROR PHANTASMAL CRAWLS OUT OF EARLY ACCESS NEXT WEEK
http://www.pcgamer.com/procedural-horror-phantasmal-crawls-out-of-early-access-next-week/
I look at the screenshot above and I don't immediately think of Binding of Isaac, but it's been a big influence behind Phantasmal, a game that couldn't be more zeitgeisty if it featured procedural generation, Lovecraftian monsters, or survival horror elements. (Wait, it features all three? Then how come it wasn't nominated for this year's 'Geisties?) Phantasmal's USP is its based-on-a-real-creepy-place setting: Kowloon Walled City, which until 1994 crammed thousands of Hong Kong citizens into a sort of apocalyptic Rubick's Cube.
RADIO THE UNIVERSE GETS NEW VIDEO, NOW ON TRACK FOR LATE 2016 RELEASE
http://www.pcgamer.com/radio-the-universe-gets-new-video-now-on-track-for-late-2016-release/
I forget about Radio the Universe every time it goes dark, but then another video emerges to make me excited again. Back in December 2012, the top-down, gloomy, gorgeous RPG hit Kickstarter, and since then there have only been sporadic updates to reassure people that it's still alive.
>>Here's the video: http://www.youtube.com/watch?v=C-7inrsnTOc
DON'T STARVE TOGETHER LEAVES EARLY ACCESS ON APRIL 21
http://www.pcgamer.com/dont-starve-together-leaves-early-access-on-april-21/
Don't Starve's multiplayer-focused spin-off Don't Starve Together is currently in Early Access. That's a sentence I will no longer be able to utter truthfully on April 21—as Klei has announced that's when DST will release for real.
THE DIVISION: NEW GEAR SETS DETAILED AHEAD OF THIS WEEK'S PATCH
http://www.pcgamer.com/the-division-new-gear-sets-detailed-ahead-of-this-weeks-patch/
One of the problems with The Division, identified by James in his review, is that there's little opportunity for expressing yourself. Clothing tends to be drab and same-y, befitting the colour palette of a post-pandemic New York City (though I found a nice enough red jacket). I'm not sure that's going to change anytime soon, but in terms of the practical applications of said clothing, this week's 1.1 patch is introducing a handful. We knew about that before, but as the picture above shows, we now know what the new gear sets are going to do.
SCIENCE KOMBAT LETS YOU BEAT UP CHARLES DARWIN AS STEPHEN HAWKING
http://www.pcgamer.com/science-kombat-lets-you-beat-up-charles-darwin-as-stephen-hawking/
It's not uncommon for scientists to have their disagreements, but usually they do so in the pages of impenetrable periodicals and journals. Science Kombat, a free browser game you can play right now, imagines it otherwise: it's the only opportunity you'll ever get to witness Stephen Hawking bash Charles Darwin on a sandy 16-bit beach. So you'd better take it!
>>Only the fittest will survive? >.<' sorry for the joke
CODEMASTERS RESCUES EVOLUTION STUDIOS TO FORM MULTI-PLATFORM "RACING POWERHOUSE"
http://www.pcgamer.com/codemasters-rescues-evolution-studios-to-form-multi-platform-racing-powerhouse/
It's a great day for racing. Late in March, Sony scrapped Driveclub and MotorStorm developer Evolution Studios. Renowned racing dev Codemasters was having none of that, however, and has restored the studio and staff to scale up its projects and "strengthen our leadership as the world’s premier racing game developer".
>>Discuss about it on GribbleGunger's thread: http://gamrconnect.vgchartz.com/thread.php?id=215618, but do you think Driveclub would have worked better on PC?
"ULTIMATE VERSION" OF SKULLGIRLS COMES TO PC WITH 2ND ENCORE UPGRADE
http://www.pcgamer.com/ultimate-version-of-skullgirls-comes-to-pc-with-2nd-encore-upgrade/
The PC has been looking strong as a platform for fighting games of late—there are even with rumours that Tekken 7 is on the way—and it's looking better still now that the "ultimate version" of Skullgirls has escaped the PlayStation.
PLAY A SHOPKEEPER WITH GRAND AMBITIONS IN THE ADORABLE MOONLIGHTER
http://www.pcgamer.com/play-a-shopkeeper-with-grand-ambitions-in-the-adorable-moonlighter/
I'll admit that Moonlighter caught my eye on looks alone. The flood of pixel art these past few years has left me jaded on the style, but Moonlighter is in the vein of Hyper Light Drifter—a game that doesn't have to be pixel art but wants to because it's rockin' the look.
>>Here's a pre-alpha teaser: http://www.youtube.com/watch?v=w3MmavVxFCY
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.