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There's an ongoing debate about whether or not games are art, but Linger In Shadows is a clear case of the art being a game. Based upon the concept of the demoscene and filled with bizarre, dream-like imagery, Linger In isn't a game. It's not a tech demo. It's not a 3D movie, a tech demo, or a puzzle. It's something in between all three, which our demoer called "real-time interactive art." It's also captivating.

Linger In Shadows unfolds like this: when you begin "playing," you watch it, just like a cutscene. It's rendered in real time. For instance, the bit we saw began with a close-up of a nest of stone-looking tentacles surrounding a glop of glowing goop. We then see flashes of a basset hound-looking dog, a fuzzy cat, a panda bear sitting at the entrance to a tunnel that appears to be mounted in a skyscraper, a strange Grecian statue on a sky-high pedestal in the middle of a city, and a couple pulsing, floating collections of cubes and spheres.

 

more info

http://www.gamesradar.com/ps3/linger-in-shadows-ps3-network/preview/linger-in-shadows-revealed