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KLAMarine said:
midrange said:

Yep, you are right. But, most online modes are person to person replayability (face another person, partner up against zombies, race against other players, and so on). I really consider that completely different than the branching paths replayability in starfox and R&C. Branching paths are limited by what the developer codes, whereas person to person replayability is basically limitless (as shown by the sheer size of the esports community).

Not sure I'd call it limitless: plenty players eventually move on to other games after playing a number of hours of some online multiplayer game.

I used to play Gears of War and Call of Duty online plenty but eventually, I moved on to other games after getting my fill.

midrange said:

Even though everything falls under replayability, I consider online and local as two separate things. Since insomniac didn't include online modes, I'm glad they spent time to ensure a lengthy campaign. I'm annoyed at starfox because it has a smaller campaign and no online multiplayer for a bigger price point

To be fair, the $60 gets you SF0 and SF Guard

And if you must know, I'm not thrilled about the price point either hence I'm not purchasing SF0 at launch. I don't care for SF Guard thus I'll wait for the SF0 game alone to be available at a cheaper price.

1) maybe not limitless, but pretty big. Online multiplayer is also in other HUGE games such as league of legends, DOTA 2, and cs:go. In the end, the replayability is subjective per person, but I would say on average, online gaming is a bigger feature than simply branching paths for reasons above.

2) I was referring to the $45 standalone digital price of starfox (only works for digital), compared to the $40 price tag of R&C. The fact that the physical game FORCES the star fox guard purchase is also annoying