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Kotastic said:
Making sure no units ever die and see every dialogue possible in Fire Emblem. Yeah...sunk in a lot of time doing that.

 

That's the worst way possible to play Fire Emblem the way I see it. A strong/otherwise valuable character just died honorably? Let's restart the chapter to make sure he or she survives and keeps the party at peak strength.

No chapter resets, on the other hand, means you always have to consider every decision carefully, and actually risk not being able to complete the game if you're not competent enough or can't deal with the deaths of certain characters. If you're up for the challenge, I'd highly recommend it.

 

OT: As time goes by I find that I'm having less and less OCD habits dragging my gameplay experience down. I, too, used to pick up unnecessary heart pieces and rupees back in the day. In shooters I'd use up whatever ammo is laying around unless the process would be too time consuming, while in F-Zero I would try to kill all enemy racers when possible regardless of their score and expected performance, resulting in many unnecessary SD's on more dangerous courses.

Whatever is left now always at least serves some form of purpose, like making sure that my weapons are reloaded, all enemies in the area are dead, friendly units have the best availale gear, no valuable loot is left behind, all conveniently available collectibles are collected, etc.