curl-6 said:
I actually missed that one; didn't even realize they'd done an analysis of Duscae 2.0. The Xbox One build in particular runs shockingly badly, but even PS4 is far from stable. Granted, it is still a pre-release demo, but Square are really gonna have to roll up their sleeves between now and September, as this is going to need something like a 50% performance boost to run solidly. I feel like this game either needs a delay, or needs to throttle back on its graphical ambitions a little bit. Zillion-polygon characters are all well and good, but I suspect people will notice drops to 15-20fps more than they'll notice a slight reductions in geometry. |
When did the optimization for the final game start?
How many months are required for a team as big as the one working on Final Fantasy XV to optimize such a game once everything else is done?







