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destroyed capital was good for the tdm.  Normally three spawn maps don't really work because one team gets stuck without  any way to defend themselves, but the tank free bridges at either end that lead to a tank free spawn definetly made it playable.

 

the small eucadia deatmatch map was a nice change of pace, which I very much enjoyed.  I was getting tired of the island outpost (i think thats what its called) deathmatch as we have played it so many times.

the dogfights are definetly a keeper in my book as it is once again a nice change of pace.

the zones map was great as every spawn had a nice assortment of weapons (spawns aren't left without any ways of defending against tanks and hawks), as well as every spawn had a good selection of vehicles. 

the ctf map was great as well.  That map gives a large number of tactical options such as pushing the flag carrirs jeep of a cliff for an instant flag return.