| Wright said: On shooters, I always have the need to be constantly reloading whenever there's a small window of safeness. Even if I just shot one bullet, I hit reload and let it flow. I remember there was a game that heavily punished that by removing the whole magazine bullet count instead of individual bullets. Ugh, hard times. |
Another reason to hate the Tomb Raider Reboot. After loading, weapons start with as many bullets loaded as the the stock magazine capacity of the weapon, so the first thing I had to do is to reload all the weapons I had upgraded the magazine capacity because programmers were so stupid that didn't consider that someone would do it.
OT: Saving after doing the smallest of the things in RPGs to avoid losing progress. Example:
Enter a new city -> saving -> sleep at inn -> saving -> buy new stuff -> saving -> did I save? -> saving -> talk with NPCs -> saving -> why not save again? -> saving







