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Wright said:

On shooters, I always have the need to be constantly reloading whenever there's a small window of safeness. Even if I just shot one bullet, I hit reload and let it flow. I remember there was a game that heavily punished that by removing the whole magazine bullet count instead of individual bullets. Ugh, hard times.

Another reason to hate the Tomb Raider Reboot. After loading, weapons start with as many bullets loaded as the the stock magazine capacity of the weapon, so the first thing I had to do is to reload all the weapons I had upgraded the magazine capacity because programmers were so stupid that didn't consider that someone would do it.

 

OT: Saving after doing the smallest of the things in RPGs to avoid losing progress. Example:

Enter a new city -> saving -> sleep at inn -> saving -> buy new stuff -> saving -> did I save? -> saving -> talk with NPCs -> saving -> why not save again? -> saving