sc94597 said:
Again, this is even less true today. With how developed game-engines are, as well as consoles finally using X86 we aren't going to see huge performance gains. In fact, we've been seeing the opposite. Image-quality and frame-rates have been decreasing with every new game. Just look at Final Fantasy XV for example. According to your hypothesis, FInal Fantasy XV should look how it does (in terms of graphical fidelity) and still maintain the 1080p 30fps resolutions that early games entailed. The Pentium was limited by the number of threads it had. If the games were developed with two threads in mind, it wouldn't be a problem. Furthermore, the PS4/XBO's Jaguar is many times less powerful than an i3. No amount of optimization will bridge that gap (if the game is CPU- bound, which is rare these days.) |
True, the i3 is much more powerful. But it has only up to 4 threads, a game optimized to make full use of 8 threads could still run better on the jaguar. But the point was that the GPU has to help the CPU, thus using some of it's power to do something other than graphics, which is unefficient at best. If the GPU wouldn't need to do that anymore for one reason or another, the i3/750Ti combination might fall back again, this time due the GPU being to weak compared to the one in the PS4.
But as you pointed out, this is hypothetical, it doesn't have to be true this gen. Especially not with DX12 and Vulkan, giving PC also a low level API and freeing up the overhead







