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SvennoJ said:
zero129 said:
Why is people using the MS UMA or whatever its called for why this would be a bad idea??.
Does all multiplat games on PC run like shit when they are not using that MS platform??.

Elite Dangerous runs between 30fps and 7fps on my laptop and can go down to 0.5fps while leaving 80% of my CPU unused, as well as 80% of my ram causing it to take upto 20 seconds again to load a system map again it just loaded 10 seconds ago. You need a big overhead compared to consoles to keep the performance stable, developers simply don't have the time to optimize for PC hardware configurations.

What are your laptops specifications? For most games I get a consistent 50% across all of my four cores and my GPU (r9 280x) tends to use 60-95% of its performance depending on the game and how demanding the scene is.  

This has much less to do with optimization on an open-platform, and much more to do with developers still not getting a hang of multithreading when programming their games (in other words it is a programming limitation.) If the PS4/XBO didn't have low-end CPU's and we were able to measure how much the CPU is being used at any one point, I think we would see a similar phenomenon. 

Anyway, the last video I posted shows that you really don't need a big overhead. An i3 and GTX 750 Ti matches consoles quite fine in visuals and performance, and the GTX 750 TI has similar theoretical performance to the PS4's GPU.