SvennoJ said:
Elite Dangerous runs between 30fps and 7fps on my laptop and can go down to 0.5fps while leaving 80% of my CPU unused, as well as 80% of my ram causing it to take upto 20 seconds again to load a system map again it just loaded 10 seconds ago. You need a big overhead compared to consoles to keep the performance stable, developers simply don't have the time to optimize for PC hardware configurations. |
What are your laptops specifications? For most games I get a consistent 50% across all of my four cores and my GPU (r9 280x) tends to use 60-95% of its performance depending on the game and how demanding the scene is.
This has much less to do with optimization on an open-platform, and much more to do with developers still not getting a hang of multithreading when programming their games (in other words it is a programming limitation.) If the PS4/XBO didn't have low-end CPU's and we were able to measure how much the CPU is being used at any one point, I think we would see a similar phenomenon.
Anyway, the last video I posted shows that you really don't need a big overhead. An i3 and GTX 750 Ti matches consoles quite fine in visuals and performance, and the GTX 750 TI has similar theoretical performance to the PS4's GPU.