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SvennoJ said:
Soundwave said:

Consoles are basically just PCs in a box now anyway, it's not like the old days where the console components were totally different from PC graphics cards.

So in that sense I think it's just everything becoming one singular development platform basically, so this PC vs console delineation is likely going away.

If NX falls in line with the x86 stuff, basically you should be able to make one PC/PS/XB/NX game and the PC version should be your base with the sliders and then just appropriate the best running version to the console provider. That's just the way it's going to have to be. 

So how do you explain Gears of War and QB performance on PC. It's just sliders, right. PC in a box.
What does Bioware know about it anyway.

Sneak peak at the next gen controllers

Adjust all the graphics settings while playing. The goal is to maintain a steady 30 fps, be quick to catch the dips, yet don't turn them too low to avoid frame pacing issues. Don't worry about the character, autoplay will take care of that.

Optimizing a game is a lot more work than a few global settings. Getting a steady frame rate while pushing the hardware to the max is far from an easy task.

Thats because they are just bad devolopers, it was probably a last minute decision to port it to PC but looking at EA all their PC ports run great @day1