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outlawauron said:
Nem said:

Sure... looky here and keep the nonsense coming:

http://www.eurogamer.net/articles/digitalfoundry-2016-final-fantasy-15-platinum-demo-tech-analysis

 

That was the more recent in-depth analysis. Seems like the problem lies in the old engine that isn't optimised for the new generation consoles.

Heck, i'm even afraid to risk pre-ordering this now. Either they have improved on the engine alot or this is gonna run as bad on the final game as it did on the demo. Very worrying.

What does that have to do with what I said? Witcher 3 took several months after launch to be polished and smooth. After Duscae -> Duscae 2.0, I'd imagine that the game will continue sharpen and be optimized. As many have showed, there's a lot of bizarre things being done with Platinum demo (like AA and resolution increasing just when press the pause button), and it really doesn't matter as it's not in the game.

The Witcher 3 on PS4 ran quite well for the most part from day one. Only a few locations, those with lots of weather/environment effects in place, ran somewhat badly.

It didn't have as many framerate issues as the Platinum Demo, or even Episode Duscae. I got it day one, so I should know. I wasn't annoyed by the performance hits in those few locations the way I am with those found throughout the entirety of the Platinum Demo. Episode Duscae runs quite a bit better, but it's still not at the level Witcher 3 was at its launch.

Interestingly enough, I am more annoyed by the jaggies in Episode Duscae (pretty much the only demo to play to get a feel of what the final game will be) than I am by the frequent framerate drops.