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Natsu said:
Nautilus said:

They dont necessarily have to be completely free, but could have some sort of trial mode.Then, if you like what you play, you buy the full version.That could be one idea.It dosent need the game to be completely free.There are some exceptions that the game is so extremely good, that a price tag would be more than justifiable.But for me, most arent worth my money.

I think that way because:

1.I dont like multiplayer games in general, so I really apreciate when I have the chance to try them out first without buying.

2.Multiplayers games are ever-evolving.A reviews from 6 months ago may not represent the game anymore.So I personally think that having the chance to at the very least try it out before making my decision, since the game that I read about may not be the same.The same cant be said about singleplayer games(well at least updates dont change nowhere near as multiplayer patches and updates does)

Of course there is the personal (and I agree a bit stupid) reason that since I dont like multiplayer games, I see them as a lower value game compared to the single-player ones, but the reasons listed above are the more reasonable ones.

PS:I did play Rocket League(Got it from PS Plus), but played 20 to 30 minutes of it.Can admit its a good game, just personally didnt like it.

something like how Killer Instinct does it?

Basically, yeah.Thanks for reminding me, completely forgot about it.

So for Overwatch they could let you use 2 or 3 heroes, in just one map, and that you were allowed to play for 1 hour per day in this free trial for example.That would be more than enough to give people an idea of how the game works.Just an example of course.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1