Sunstrider said:
Wasn't this in FFXII too? I didn't quite like it there because of the linearity and uniqueness of the combat, but FFXV is almost manually controlled so I guess it'll feel different and might be better, and good to see some fishing and chocobo racing(fun times) minigames again, also I like the sound of Summons having different actions, can't wait to see some sample of this . |
Hunting quests in FF always mean more challenges. Some optional fights are usually much harder even from the final boss. It is meant for the core audience, that is why I'm excited.
And I agree. It is more suitable for action based combat where the battle happens in the big open world.