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Mike_L said:

Why I'd want to learn? Because of your comment. You had some good points about e.g. Kickstarter.

My initial goal was trying to get Vivster to explain why he always feel that consoles limit devs in their vision and scale (when according to many devs console sales is the reason why games can have follow their vision and scale). Unfortunately, thanks to this nitpicking he'll probably just keep away.

How were they even good points though?.

I imagine he thought so because the current gen are sporting hardware that isn't really as up to date as hardware being released yearly by Nvidia/AMD, I mean look at what the Wii U can handle next to a PS4.

Devs can't exactly achieve their vision on one but can on another, that tells you that hardware is an important factor at play, it's also why last gen can't handle the most current of games at the same settings because their hardware cannot handle what is being asked, the same has happened with current gen systems that were touted as 1080p 60fps systems before launch, come launch we are seeing sacrifices being made, why should there by any sacrifices at all if current gen systems allow devs to achieve their vision?, why must they have to tone down anything at all?, their vision doesn't exactly have tone down res/fps/textures as their main plan and yet it has happened for the past two years.

(Btw I mean you no form of hostility, I just don't agree with your view on who pays for games vs who doesn't, I've seen plenty of titles supported by PC and some that even made the light of day thanks to the platform, especially with genres that have once been exclusive to the platform).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"