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curl-6 said:

The alpha used as hair in the demo is quite poor by PS4/X1 standards, I can't remember seeing similar issues in Witcher 3:

Hair can be rendered differently ... 

In Final Fantasy XV's case with Noctis, I think most of it is ACTUAL geometry which is why we see so much aliasing here. 900p + tons of thin geometry = tons of aliasing! It is very important that we sample more in the presence of thin geometry since aliasing will manifest more easily ... 

As far as the real alpha effects are concerned such as smoke, spells, some debris along with other things, FFXV looks a lot more crisp in those areas than the Witchers 3 ...