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Its important to look at what platforms mainline Final Fantasy has been on and why.

4th gen and prior- The vast majority of console games are made exclusively for one system. Nintendo happens to be the one SE supports here.

5th Gen- Single platform support still remains the industry standard and the N64 is not only delayed by over a year, it also arrives with a storage medium which doesn't fit SE's ambitions, so they move to Playstation. (SE is hardware/ambition driven whne it comes to Final Fantasy, although they lost this with XIII-2 & Lightning Returns)

6th Gen- Console exclusivity is still the standard for Japanese devs, whereas western devs begin to adopt more of a multiplat release tactic. SE reached its peak when working with Playstion 1 hardware, so they stick with Sony.

7th Gen- Multiplatform releases are now the industry standard with Japnese devs being the last to catch on. Prior playstation exclusives like FFXIII, Tekken, and Metal Gear Solid all find their way onto 360, after initially being exclusive to the PS3 at the beginning of the gen. Nintendo has a system 1/10th the strength of the PS3, so its not part of the equation. They didn't offer up real support for the Wii (FFCrystal Bearers, DQX) until after it broke records and sold a shit load.

8th Gen-The only viable FF title the Wii U could have recieved was Lightnings Returns. The final installment (cash-in) in a trilogy which did not feature on any Nintendo's platforms. Wii U arrived at the end of the generation and is not even uniformly more powerful then the 360 and had nothing to offer Square Enix for the future (again they're hardware driven when it comes to Final Fantasy unless a system proves popular- the Wii U didn't).