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John2290 said:
SvennoJ said:
I played them a lot in the 90's, nowadays I'm not interested in the build, destroy cycle anymore.

A good city builder can still be fun, although I spend way more time in the map editor than play cities in motion 2. Tropico got rather stale though, first 2 games were great, 3 great to be back with 49 hours play time with expansion and 4 was still good for another 50 hours. Tropico 5 however looked too much of the same.

I didn't care for the new sim city, online shenanigans and small maps. Civilization 5 was still fun for a couple plays, yet beyond Earth was only good for 1 play through, it didn't grab me. Bored of the destroy part. So I took up settlement building in Fallout 4 instead.

I had hoped rollercoaster tycoon world would be fun but it's looking like a disaster atm.
http://www.eurogamer.net/articles/2016-04-06-how-bad-exactly-is-ataris-rollercoaster-tycoon-world

Wouldn't the elder scrolls 6 be great with the settlement building aspect expanded on and enhanced with bigger areas but less of them. I can just imagine building a Wood Elf city or creating a Cyradil like city from the ground up.

I would play it, might get a lot of backlash though. And scrounging for meterials might feel out of place, plus messing with the electric was part of the fun in F4. Minecraft without redstone wouldn't have kept my attention that long. Perhaps aquaducts and gas lines or magical contraptions can replace that. It could be kinda fun to build a realistic actually working aquaduct from the mountains to provide for a settlement. Damm the river for a channel to a water mill and connect machinery to it, like automated bellows for a blacksmith.  Hmm, yeah, lots of backlash when they spend too much time on that :/