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S.T.A.G.E. said:
Areaz32 said:

But the previous two games from that creator sold more than a million each without being this famous. The industry has grown 10 fold since then.

Half a million was considered breaking even for games in the PS2 era. Games cost much more to make these days. its probably going to have to sell 3 million copies or more. Much like Final Fantasy XV, TLG has proven to have been a task which demanded outrageous resources. The difference between the two is Final Fantasy is actually a big name and can commercially reach 10 million copies to justify its development time.

Care to explain in details what those "outrageous ressources" are comprised of when it comes to TLG?

The game has been in development for a while, but that doesn't mean the game's cost is as high as you make it to be. Higher than what was needed, sure. They had to pay employees to work on this single game for longer than expected. But that's not what raises the game to "outrageous levels" considering how much programmers are paid for their work. And of course, the marketing hasn't even started yet, so this cannot be it either.

So please, elaborate.