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GribbleGrunger said:
Aerys said:



 

Proof that ingame models = cinematic models, after going in water, the character is all wet.

And something else I noticed is when Nate turns the key you can see heat marks from his knuckles on the dashboard. Frigin' amazing.

I actually think those are graphics artefacts. Most likely from having a shadow buffer be interpolated from previous frames. I think they have that for various effects in the game. For example that time when Nate jumps from the tower high up and uses the grappling hook to knock some guy down on the other building, if you look at the grass there you can see weird lines in the grass for a split second aswell.

Not its not like Quantum Break where they interpolate the geometry itself from 4 720p frames. This just seems to be singular effects that have that in them.