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"The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate."

http://www.dualshockers.com/2016/04/02/final-fantasy-xv-director-addresses-demo-frame-rate-ps4xbox-one-differences-dlc-and-more/


"Platinum Demo was created in a very reasonable way. It was created by a small team of people in two months using features that are almost completely developed in the final game."

http://www.novacrystallis.com/2016/04/24996/