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the-pi-guy said:
baloofarsan said:
  • most PS4/XB1 games still cost $60  So?  Just because development is easier, doesn't mean it's cheaper.  Graphic assets for example, do you really think the quality of graphics has nothing to do with how long it takes to make a game? 
Easier in planning, optimizing, recruiting personel, outsourcing work should result in cheaper development.
  • many games have been rushed and/or delayed (i.e. planning was not easy despite the well known X86 architecture)  Do we really know what the reason for delays were?  
I have no statistics but delays seems not to be less frequent now than before and development time does not seem to have become shorter.
  • many games are not optimized (resolution, framerate etc) despite scalability of game engines.  Developer laziness has nothing to do with the architecture.  
Scalability was supposed to improve on optimization, not make lazy developers lazier.
  • games are migrating from consoles to PC but not many in the other direction.  Why should they?  What games have migrated?

Having the same architecture was supposed to make it easier to move between platforms. 

Havt come back on the second question

  • higher development costs resulting in absurd sales demands.  What games have absurd sales demands?  FFXV was in development for close to a decade.  
Have to come back on this one.
  • developers closing down or migrating to mobile  So?
That was not really the purpose of moving to the X86 architecture.

 

Conflating easier development with cheaper games is a false assumption.