By using this site, you agree to our Privacy Policy and our Terms of Use. Close

DISCLAIMER: I am not trying to insult anyone. This is an honest question based on the information I thought I had obtained.

Much has been said about the advantages of using X86 in game consoles because PC:s use this architecture.

Some of the benefits was supposed to be:

 

  • ease of software development
  • easier to port from PC to consoles (and vice versa)
  • shorter and cheaper development
  • more optimized code
  • using scalable game engines like UE4

 

All of this was supposed to result in more, better and cheaper games.

The reality is (in my opinion) more like this:

 

  • most PS4/XB1 games still cost $60
  • many games have been rushed and/or delayed (i.e. planning was not easy despite the well known X86 architecture)
  • many games are not optimized (resolution, framerate etc) despite scalability of game engines.
  • games are migrating from consoles to PC but not many in the other direction.
  • higher development costs resulting in absurd sales demands.
  • developers closing down or migrating to mobile
Would the situation be even worse if PPC architecture had continued in PS4/XB1?
With the newest rumored leak from Reddit* there is much hope (from commentators) that Nintendo at last also will use X86.  Will a move to X86 solve any of Nintendos problems?