By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aeolus451 said:
Xxain said:

I pick a random jrpg and I play it to finish. During my time:

I enjoy the story of the  of game.

I enjoy the characters.

Phenomenal music

Attractive art direction

Fun engaging battle system

Good amount of side quest/Post game content

Satisfactory ending leaves me fulfilled.

I look at my end time and its 26 hours. Why does it matter if I was delivered a enjoyable game? Why does not being 40+/60+/100+ even matter? Why is a arbitrary number even thing?    

If you compare a person's experience that throughly played a game to the experience of someone who only beat the main story arc, it's almost like two different games were played.  It's not really an arbitrary number as you put it. How do we measure content in a rpg or any game? How else is someone to really know if they just skimmed the surface of a game versus throughly playing it for all it's worth? Those things are not that easy to define but max playtime and average playtime will give ya a clearer picture of what to expect content-wise.

If a dev tells gamers that their game should take 30 hours to beat on average, you'll have an idea how much content (main story, side quests, crafting) there is for you to do. Anyway, I highly doubt that 20 hours is the normal playtime for Star Ocean 5. It's probably in the 40s to 100s.

The number CAN be completely arbitrary because of the side content.   Getting a gold chocobo in FFVII can take you like 30 hours, but how much of that is actually playing? Maybe the first 5 hours or so when your starter chocobos don't have good stats, but after you upgrade to a black you're just mindlessly feeding greens, breeding, and blazing through races with no challenge.  That isn't game time, it's busywork.