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Iyasu said:
VXIII said:

Edit: reading the comments here. I really encourage you guys to summon the final boss for a second time. Don't step on the ending plate. Continue forward. That will unlock new aspects of the combat. And the boss will be on a higher level. It is very challenging and balanced fight that requires skill. All of the other enemies are simply a showcase. They almost do nothing.

I have done that prior to my post.
I didn't enjoy the fight. To be fair, I had issues in that fight. The fire spell wouldn't cast, and the button layout felt like the exact opposite to what I'm used to.
That I couldn't cast probably was a bug, the button layout thing is something I could get used to. I just wished I'd have more than 4 actions available at a time and that you could scroll the camera back, and that the camera did a better job while warping around.

I see.

Fire spell requires mana to cast. It is the blue cycle around the weapon slots if I'm not mistaken. You can't cast it if you don't have mana. Edit: I was wrong, Magic spells are consumable items that can be created by collecting energy in the game. In the demo you only have one.

In Duscae we had 4 weapons. Each comes with a special skill. There was also team based attacks, along with the ability to use items and buffs. Status elements like getting poisoned. It was much more of an RPG than this demo which is not ment for in depth mechanics imo.

Also, The full game you will get to choose your weapons from a wide selection. Also you will be able to give your party members direct commands. Each one has a different skill. That is all absence from this demo, so I understand why you think the combat is very limited. Maybe you should just wait for reviews before you jump in.

I do think now that this demo can be really confusing to those who didn't play Duscaec at least. SE could have done a much better job with it.