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Wyrdness said:
This basically highlights the flaws some people were pointing out in common argument that LPs advertise and help the game.

Sure, but it's the first time I hear it coming for an actual developer. And, well, I thought that the game was sucessful based on YT views and word of mouth, but I think it's pretty obvious that LPs actually affected their sales.

Chazore said:

TB's thoughts on the matter from a few days back:

I don't really like Total Biscuit (well, sometimes, it depends on the topic), but I'll watch this video when I have free time (busy with homework) and see what are his thoughts about this issue ;)

EDIT: So, I've just watched it and I think he made very valid points. It's really hard to tell if LPs are benefitial or not, and it's more of a case-to-case basis. But I think it's fair, and I'm inclined to say, that when we're talking about this little, story-based games, LPs affect negatively. Again, we don't really know that as a fact, but based on YT views, word of mouth, critical reception... It should have made some revenue. I really have a hard time believing otherwise. I'm not speaking about LPs in general, since I think their impact are more positive than negative, but in this case, I think it's the opposite. Completely agree about ContentID though, but that's another subject (he's really spot on when he separated the subjects, I think that the LP subject is more controversial and hard to discuss).