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CGI-Quality said:

One Titan X can run games in 4K/60fps, but not without dialing some stuff back.

Ah not bad. Of course with the extra resolution you would want to increase the lod and draw distance instead of dialing back.
TItan X came out in 2015, seems a reasonable chance that 4K gaming becomes affordable in 2019.

fatslob-:O said:

I'd be interested in how well consoles can handle transparency too but I suspect that the PS4 would most likely come on top since it has 5.86 GB/s of bandwidth per frame @ 30FPS compared to 2.23 GB/s of bandwidth @ 30FPS on the Xbox One to play with so it should definitely come out on top when doing multi-layer/pass rendering like transparency ... 

Also the presentation is talking about the Fury X and the numbers in question are about the ratio ALU operations to rasterized triangles ...  

What specifically makes the Fury X much faster in this test has to do with the fact that it's using GPU compute culling to accelerate the graphics pipeline ... (Fury X is known for it's infamous rasterization or other geometry related bottlenecks among developers so that is why it profits most in this research when it has a skewed ALU op to fixed function capability ratio.)

That explains why they picked that card. I wondered why not compare to a 2016 card if you're not going to compare to what was available end 2013.