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Any benchmarks for handling transparancies? That always seems to be the biggest bottleneck.

Also odd that the Titan X only doubles the ps4 in ALU numbers and instruction limit, whatever that means.
So what makes the Titan X 4 to 12 times faster in this test? And does that mean that a Titan X can run games at 4K60, when ps4 runs them at 1080p30? 12 times should be more than enough for that?