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MortienGerrux said:
mornelithe said:

And if VR were standalone, that'd mean something.  VR isn't, however, I guess that's why VR hasn't really been on the publics mind for the past...10 years.

Yeah, the consoles being a closed platform really amounted to a whole hell of alot these past couple gens, didn't it?  I mean, the volume of AAA devs devloping exclusively for PC has just skyrocketed in that time, hasn't it?

And all that aside, you still seem to be brushing aside the fact that PC VR is going to be pretty expensive for the regular consumer, for quite a bit which will absolutely temper it's growth.  Prices will come down, certainly, but for the foreseeable future the cheaper solution for those interested in VR is going to be PSVR.

Btw, I do hope that all 3 solutions are successful, mainly to see the tech innovated upon in the future.  Since I have both the PS4 and a Gaming PC, all 3 succeeding benefits me more.

That's not what I meant.

What I mean is that the Oculus Rift/HTC Vive will have either third-party support (by the community) or first party support (by the developer of the game) for VR.

I would love if Rockstar announced a simple and basic toggle in the options menu of GTA 5 for VR without needing extra third-party software like VorpX.

Will that 3rd party support also entail helping customers afford a PC that can adequately run Rift or Vive?  Because that's still a significant hurdle for mass adoption, for the foreseeable future.  Even PSVR is expensive for someone who doesn't own a PS4.  But, it's still cheaper than Vive/Rift.

And Rockstar probably hasn't put a simple toggle in, because VR isn't a big deal yet.  And, unless you're running a rock solid 60fps, you're not going to want to be VRing the game, nevermind if the game is ok for VR anyway.  Many games if you were to just make VR capable, would simply be vomit factories.