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http://www.eurogamer.net/articles/digitalfoundry-2016-in-theory-playstation-4k-is-real-but-why-is-sony-making-it

Option #1: A new, more powerful PlayStation

The current-gen console processors are an assemblage of off-the-shelf AMD components with some level of customisation requested by Sony. In the move to 14/16nm production technology, there's a 2x increase to transistor density compared to 28nm, meaning that Sony can produce a microprocessor the same size as PS4's current Liverpool chip, but theoretically twice as powerful. 

https://en.wikipedia.org/wiki/List_of_common_resolutions

2160p (4K UHD) 3840 × 2160 16:9 16:9 1:1 8,294,400 Pixels

 

HD 1080 (1080i1080p), FullHD (FHD) 1920 × 1080 16:9 16:9 1:1 2,073,600 Pixels

x2 = 4,147,200 pixels

 

PS4.5 2720 × 1530 16:9 16:9 1:1 4,161,600 Pixels 

Plus they could improve and increase the GGDR5 ram. So its 2720x1520+ @30FPS max (upscalled to 4K) for games like Bloodborne and Uncharted 4, smaller games could hit true 4K resolution like the Remasters or many JRPGs.

Whats your opinion?