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StokedUp said:

Gameplaywise it's no way near a disappointment, infact it's one of the best fighters out there for gameplay, controls and fluidness. But the fact they've blatantly released the game to make money off DLC through characters and costumes is just wrong. The extra content that's coming is free but it still should of been there from the start.

while I massively enjoying the game a lot. I'd probably agree with it being disappointing the way it has been handled by capcom.

SFV is one of the most extreme cases of bare bones release, especially when compared to the promises Capcom made. The foundation is there but at the moment only the most hardcore fighting game players can appreciate it. From the perspective of the "new audience" which has been a major driving force for Capcom when developing SFV, the game is a total fuck up. Story mode is a disgrace and Tutorial is a turd. There is no Trials or Challenges to teach people combos. Fight money should be the big motivator to keep playing the game but there is no fuckin shop. Daily challenges, when? Looking at the online modes or the lack of, I still cannot believe online features from SFIV (like proper lobbies) did not carry over. Ragequits caught Capcom pants down or in this case you could say Capcom did not own pants in the first place. Terrible loading times. Compare USFIV $24.99 PS4 version (has been on sale for $14.99, maybe even lower at some point) to SFV and how the hell can $59.99 be justified? Consumer is essentially buying a promise and that is a dangerous path to take.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198