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Pemalite said:

The point was... That the amount of resources you spend in order to obtain better culling has diminishing returns, the low-hanging fruit in regards to culling was picked many years ago.

You are right, tiled based rendering line is starting to be blurred as GPU's which are designed around Immediate Mode Rendering, can still do Tiled Based Rendering.
But there are still some fundamental GPU architecture differences. (I suggest you read up on the Kyro/Kyro 2 GPU's at Anandtech.) that give a native approach it's advantage.

Has it ? If we look in the case of tessellation they just lowered a rendering time of 19.3ms to 11.2ms! (That's almost a 2x difference in performance.)

The native tile based GPU appreach has the advantage of using no ALU and no bandwidth cost. The first advantage is practically irrelevant seeing as how ALU is cheap these days and the second advantage could be one but it's not since tile based GPUs are known to struggle with higher resolution meshes ...