| Pemalite said: The point was... That the amount of resources you spend in order to obtain better culling has diminishing returns, the low-hanging fruit in regards to culling was picked many years ago. You are right, tiled based rendering line is starting to be blurred as GPU's which are designed around Immediate Mode Rendering, can still do Tiled Based Rendering. |
Has it ? If we look in the case of tessellation they just lowered a rendering time of 19.3ms to 11.2ms! (That's almost a 2x difference in performance.)







