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Cerebralbore101 said:
What exactly makes car racing games artistically different? I mean, their goal is to simulate real world racing, with real world cars. Aside from game modes, and tracks, wouldn't that make them all play the same? What is the gameplay difference between Forza, Gran Turismo, Drive Club, etc?

There are games that are about the pure simulation of racing. Then other games that are about as making racing games as fun/accessible as possible. Then there is everything inbetween.

Basically, Daytona USA to this day, is still one of the most fun racing games ever made, but it's about as realistic as Mario.

Personally I love the racing games that are pure fun. Need for Speed Most Wanted (2012), the Burnout games, Sega Arcade racers of old etc. Other people prefer games where the cars act as if they would in real life and so crave the simulation side.

It's pretty much like having an FPS game where you are dead in 1 shot, vs the games where you can go in as a super hero and clean the room out and a few shots to the chest won't stop you.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.