Ramadear said: History shows, that these type of hardware upgrades do not generally do well with consoles. Most consumers will not buy the set, only a small % will. And if Sony forces VR to come with their systems, people will complain like they did with Kinect on Xbox one. If a lot of consumers do not own VR, why will devs spend time and money developing games for VR? So as far as I'm concerned, PS4 has no chance of having better support than a PC. |
You do know you can use the exact same arguement against pc aswell right?
The main difference here is that PSVR is not just a peripheral, it is considered a platform.
PS3 and PSP had a great run alongside eachother. You should consider it to be more along those lines. Instead of Sony going for a handheld they are going for VR.
The reason Vita "failed" in europe and US is because the cost of game development was bigger than it was on PSP, but without much more end user benefit. With PSVR there is a way bigger end user benefit to having the game development cost more.
If you make a game for PSVR, the amount of effort you spend on porting it to non-vr PS4 is very very small. Not everyone can be in a position like Gravity rush was where you can just remaster it from Vita to PS4.
Besides the PSVR also has the media capabilities so people are likely to buy it for that reason aswell. People bought the PS3 for the blu-ray player, i could imagine maybe just a few people wanting it for that.
If they do well they might even be able to do some PSnow stuff with VR video streaming. I know its possible where i live because connection speeds have like quadrupled for years in a row.
But anyway... My point is that this is not the same as other peripherals. This is an entirely new way to enjoy your entertainment.
Its not just a gimmicky peripheral like the playstation move.