the-pi-guy said:
I'm personally seeing a few people argue almost the opposite. There are a couple of challenges with the last part of it. The difficulty with quantifying the "cheapness" of an experiences is that there's not really this objective measurement to determine quality. For VR, visuals are fairly important, but refresh rate is considerably moreso. PSVR: 120 Hz Oculus/Vive: 90 Hz Does that extra 30 Hz make a more substantial difference than the added PC power, and the higher resolution headsets of the PC? For some people, the answer will probably be no. And for others, it'll be a definite yes. That's simply because of the nature of the headsets. It often happens that people get motionsick if the headsets don't refresh quick enough. For most people that line is about ~87Hz from what I understand. But for others, it could be higher. Some people might find the "premium experience" to be nausea inducing, and for some people terribly terribly so. While they find that "cheaper PS4 experience" to be fantastic. http://www.neogaf.com/forum/showpost.php?p=199063858&postcount=3118 Basically the experiences are not premium vs cheap. There's a few things that the PC headsets are much better at (resolution, graphical detail), and there's a few things that the PS4 headset is much better at (refresh rate, more comfortable, cheaper). For a lot of people those PSVR advantages are far more important than those PC advantages. That's a really big reason why it's hard to quantify one experience as being premium, because there's a big mix of better and worse on both. |
Yeah it's never black and white but it's not like anything on the PC matters though.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"