| Slimebeast said: Just to make it clear, in february 2016 Nvidia said that there are 13 million VR-ready PCs in the world right now. 13 million is a huge number when you realize that we're talking about the most motivated and passionate gamers when it comes to powerful hardware and modern technology. These people already own expensive hardware which in itself proves that they're willing to spend on high-end gear. Roughly a third of these will be early adopters of VR (buying during first year). That's over 4 million gamers. Now with the 14nm graphics cards just around the corner the 13 million VR-ready guys will double this year when all of a sudden you can purchase a VR-ready GPU for only $150. Out of those extra 13 million PC gamers 1/5th will be early adopters, over 2.5 million. So in the near future we'll have almost 7 million PC gamers who own a VR device. Meanwhile we're going to see a cautious reaction towards PSVR among PS4 owners and a trend that reminds of the Playstation Move adoption among PS3-owners. Out of the estimated 60 million PS4 owners in early 2017, less than 5% will be early adopters of PSVR, 3 million. So one year from now there will be 7 million VR-devices sold for PC, while the PSVR install base is less than 3 million. |
You are making a lot of guesstimations here.
PSVR is not the playstation move. There is nothing that links the two to be even slightly similar in market.
13 million VR-ready PC's doesn't exactly equate to 13 million VR users. If you look at a couple of polls as of late around 49% of pc gamers responded with yes they were interested in VR whereas that number was bigger when they asked console gamers to about 72%.
13 million VR-ready pc's compared to the already more than 36 million vr ready ps4's. When you say:
| Slimebeast said: Please, let's be honest for once. Not only is the PS4 too weak to show VR in satisfying quality when you have normal HD games as reference, but there's just so many PC gamers all over the world who invest in high-end hardware. The enthusiasm, the talk, the wows, nearly all of that has so far surrounded the VR experience on PC. Meanwhile the atmosphere around Playstation VR has been cautious, hesitant if not even doubtful. Also, when there are polls on VGC forums, the large majority of Sony fans say a clear no to getting VR anytime soon and some are even hostile towards it. |
Here you are making even more baseless assumptions.
According to this poll on VGC: http://gamrconnect.vgchartz.com/thread.php?id=214750&page=1#
47% said they are absoloutely in, 23% said maybe and only 29% said no, so i would say there is still way more people who are up for PSVR than not.
So either you are lying or you are talking about a poll that i just can't find.
Not only this but pretty much all places that are talking about VR can't really stump the PSVR as being bad for anything. They all say that its great. Sure it might not be better than oculus or HTC vive but its still a great VR experience, which is all that should matter.
"Not only is the PS4 too weak to show VR in satisfying quality when you have normal HD games as reference, but there's just so many PC gamers all over the world who invest in high-end hardware."
This type of baseless assumption is totally bringing my piss to a boil when we have plenty of games that run flawlessly at really good graphics fidelity. All the Playstation VR worlds demo's + Until dawn + Rigs + Eve Valkyrie etc. they look just fine on PSVR. I am really struggeling with finding the huge graphics leaps that PC VR supposedly should have. I wish someone would link me to something that blows them out of the water but i have yet to find anything.
When people say PS4 is too weak for VR all i can think of is how The playroom VR runs 120fps native + 720p 30fps social screen in most minigames.







