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VR will need very good titles specifically developed to become more than a fad. With a proper input method for roaming it could make dungeons in RPGs very enjoyable and really scary, not to mention survival horrors. And imagine a "survival horror-like" level of a stealth game, like the Cradle in Thief III, with VR and pimped-up graphics it could be even too scary in VR. Maybe current tech is not, for price and performances, what will make VR really mainstream, but even if this will be achieved by one of the next generations of VR devices, the range of possibilities is very wide. With the right tech and buyers support, the only obstacle will be the budget necessary for ambitious VR games projects.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!