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Gaming - VR - PS4 vs PC - View Post

Pemalite said:

If you think the PS4 has some "untapped" hardware that the PC doesn't have in order to pull of "reprojection" then you are highly misinformed.


If Oculus, HTC wish to use reprojection on the PC, then they have the capability to do so, I wouldn't also be surprised to see Sony's VR end up on the PC, you would be surprised how thrifty modders get. ;)


Running at 120fps instead of using reprojection to fake 120fps is easily more preferred, the PS4 doesn't have the power to do so unfortunately.

But no, the PC version doesn't require a ton of hardware, plenty of people have gotten it functioning perfectly fine on moderate hardware, you are telling "furfies".

The Playstation 4 is built from 4 year old, mid-range PC graphics hardware, backed by a CPU that belongs in a tablet with barely adequate amounts of bandwidth.

It is underpowered and archaic, technologocially it's already half an extended generation old.
Sales doesn't equate to technical capability, thought you would have known better than that with the PS2 and Wii's success.

Jeez where do we begin. Please don't ban me for the savagery ahead.

If you think the PS4 has some "untapped" hardware that the PC doesn't have in order to pull of "reprojection" then you are highly misinformed.

Well actually they use gpgpu compute to get the reprojection which means it doesn't touch the GPU budget even though it is running on the GPU. Watch the talk from Dr. Richard Marks from the latest Unity event.

If Oculus, HTC wish to use reprojection on the PC, then they have the capability to do so, I wouldn't also be surprised to see Sony's VR end up on the PC, you would be surprised how thrifty modders get. ;)

Well actually reprojection is a classified technology from Sony. What you are talking about is asynchronous timewarp which is just a similar thing but not the same.

Sony's vr will never end up on PC for the same reason that PS3/PS4 exclusives never end up on PC. They are not called modders in this case, its called "crackers".

Running at 120fps instead of using reprojection to fake 120fps is easily more preferred, the PS4 doesn't have the power to do so unfortunately.

Actually Sony has multiple demos running 120fps native. You are just lying when you say the ps4 doesn't have enough power. Why bother? The japan studio VR demos are all running 120fps and some of them have 30fps 720 additionally on the social screen (not splitter image, for multiplayer purposes).

But no, the PC version doesn't require a ton of hardware, plenty of people have gotten it functioning perfectly fine on moderate hardware, you are telling "furfies".

https://www.youtube.com/watch?v=qQrXlfn7tJA Watch this video. They go into detail why it is you need to spend approx $1k to get medium VR working. Anything below will make you sick.

The Playstation 4 is built from 4 year old, mid-range PC graphics hardware, backed by a CPU that belongs in a tablet with barely adequate amounts of bandwidth.

Is this not flamebait? Anyway.. PC paper specs =/= console paper specs

I don't want to keep posting this. All i intend to show with this tweet is that even Oculus CTO John Carmack says that consoles are much better than initially thought.

It is underpowered and archaic, technologocially it's already half an extended generation old.
Sales doesn't equate to technical capability, thought you would have known better than that with the PS2 and Wii's success.

You sure this is not flamebait? I mean God of war 2 looked really freaking good compared to all other games that came out at the time. Same for The Last of Us on ps3.

It is undeniable that the last games of a console gen are significantly more impressive from a graphical perspective.