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KylieDog said:
Miguel_Zorro said:

Ha, that's what I was going to recommend.  It's not an exact science, but it's a reasonable approach.  

Not an exact science is putting it too kindly.  It flat out doesn't represent how hard a platinum is at all.  Small selling games with a hard plat but dedicated fanbase end up with the trophies being too common, large selling games with a grindy but easy plat end up too rare.

Some games have different rarity between identical versions where the plat the same difficulty, COD Ghosts for example is either Ultra Rare or Very Rare depending if you played last gen or current gen.

 

ghettoglamour said:

Automatically it's impossible. You'd need to assign the URL to the difficulty thread for each game, so that the program gets the data from there. But I don't think you want to do this for 2000 games, do you?

Get the data from Arcs difficulty file, not from any website.

This would mean an assload of manual work to assign the existing difficulty ratings from Arc's file to the new app's database to begin with. You can't do this automatically.

After that, Arc would still need to figure out which games don't have a rating yet, go to playstationtrophies.org, find the game, find the thread with the difficulty, pick the difficulty he thinks is the most prominent and enter it in the new app - or enter the URL to the thread and let the app calculate the average difficulty.

Either way, it would still require a lot of work. Arc has done it for 8 years and from what I've been hearing from him, he's very happy he doesn't have to do it anymore.

The new method of calculating the leaderboard might have pros and cons vs. the old difficulty points - I like that time consuming plats are more rewarding with rarity for example, but not having to do anything manually crushes every argument against it.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey