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Anyway the answer to the likelihood of a ps4.5 with visibly improved graphics is pretty much debunked in that article.

It took four dramatic leaps in chip production technology to make the generation leap between PS3 and PS4 possible. By 2017, there will have only been one viable jump in fabrication technology available to console manufacturers, and expectations should be limited.

In the side panel they said 360 went from 90nm to 32nm during it's lifespan. This upgrade might go from 28nm to 14/16nm in 2017 at a big cost. If anything last gen was the time to do this with the ps3 super slim, 1gb ram and twice as powerful gpu. Or a 360s with updated hardware to make Kinect work like it was supposed to (the hardware stuff that was scrapped from the camera to save costs) It didn't make sense then, it makes even less sense now.


The 7970's Tahiti processor is the obvious example, offering up a 60 per cent increase in compute power. This could be combined with an overclock, faster RAM - and possibly more of it (though we suspect that cost issues may be a concern here).

So at most DF expects a 60% increase in GPU, maybe allowing some games to run at 1440p if extra memory is added as well. Or maybe not quite, the 50% GPU difference between XB1 and PS4 results in 900p vs 1080p which is a 1.44x increase, jumping from 1080p to 1440p is 1.77x

Not enough to double frame rate, extra work for developers (who will likely not bother), for maybe 10% of people what will have a 4K tv hooked up to their console.