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KylieDog said:

Not an exact science is putting it too kindly.  It flat out doesn't represent how hard a platinum is at all.  Small selling games with a hard plat but dedicated fanbase end up with the trophies being too common, large selling games with a grindy but easy plat end up too rare.

Some games have different rarity between identical versions where the plat the same difficulty, COD Ghosts for example is either Ultra Rare or Very Rare depending if you played last gen or current gen.

I get what you're saying. It's interesting, however, that it still kinda works out in the big picture. For example, you're still #1 even with the fewest plats out of those in the top 5, and with a average rarity of 22%, which is relatively low and representative of your average in the previous system. Tbone, obviously known for getting hard plats, has an average of 16.3%, which sounds quite right.

On the other end, I've got an average rarity of 32.6% -- quite high but not as high as Dark Odin (34.5%), which is exactly as it was in the old system too. And we're both not as high as resident trophy hunting machine/whore (no offense) who has the average of 38.5%, which also sounds about right.

When looking at trophy rarities individually, some of them indeed may not be the most accurate representation. But when taking a whole collection into account, the culmulative result doesn't seem that far off, is all I'm saying. I'm not too fussed about it either way, and so I think I'll just leave the decision to the guy who has to do the updates on a weekly basis.



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