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Zoombael said:

 

Lol? Why should it matter? It obviously runs better than on a DK2. People weren't hasitent to report when VR gaming to them sick, but those rules all over sudden don't apply to PSVR and all the individuals who tried it and said it works perfectly are blatant liars? This is what you're basically saying.

 

“Technically, what surprised me the most was the reprojection feature. It generates 120 frames per second, taking into account the movement of the head, even when the game fails to achieve 60 frames per second. Which means that there is no jittering at all. You can play Megaton Rainfall for 1 hour and won’t see any frame out of sync. I can’t say the same for the VR experiences on my PC. Megaton Rainfallwill work at 60 fps in PSVR (120 with reprojection).”

http://www.vrfocus.com/2016/03/megaton-rainfall-dev-psvr-will-ship-millions/


It seems it does do much.

"I'm not the one making clickbait articles like the whole internet does now saying PSVR will win because it's 100$ cheaper then Oculus Rift."

A hundred bucks cheaper? So you get the OR Touch controllers for free? Interesting. 

And yea, you better get a 1000+PC because if you don't simulator/motion sickness is gonna getcha!

 

Umm no, THAT 2 YEAR OLD VIDEO says PSVR > DK1

Well no shit, the DK1 was awful:

The resolution is 1280×800 (16:10 aspect ratio), which leads to an effective of 640×800 per eye (4:5 aspect ratio). However, since the Rift does not feature a 100% overlap between the eyes, the combined horizontal resolution is effectively greater than 640. The image for each eye is shown in the panel as a barrel distorted image that is then corrected by pincushion effect created by lenses in the headset, generating a spherical-mapped image for each eye.

Can you explain to me why you need a 1000$ PC to run Minecraft or Skyrim in VR? Can you explain how a 400$ PC that's more then 50% more powerfull then the PS4 will get you motion sickness?