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Vasto said:
Zoombael said:

You can lift up the headset and see whats going on in the real world. It's not super glued to your face, requiring a painful hour long procedure to remove it.

 

Yes, you can but by HTC / Valve intergrating this into their headset with the Wall Barriers set up to notify when you get too close shows that this issue was thought about just like I said it should be.

It is one of the reasons why Vive right now is considered the best fo the 3.

The reason why the Vive has the chaperone system - which doesn't let you know whats going on in the real world, it just warns you before you bumb into an obstacle - is because of the focus on roomscale VR. 

 

 

 

MortienGerrux said:

Especially a remark made in the second video is revealing (0:19). It's consistent with other statements, saying PSVR is clearly superior to the OR HD DevKit (DK2).

Does it run at 60hz, 90hz or 120hz on the PSVR?

http://gamrconnect.vgchartz.com/thread.php?id=214991&page=10

Lol? Why should it matter? It obviously runs better than on a DK2. People weren't hasitent to report when VR gaming to them sick, but those rules all over sudden don't apply to PSVR and all the individuals who tried it and said it works perfectly are blatant liars? This is what you're basically saying.

 

MortienGerrux said:

sabvre42 said:

 Dude... you are freaking rediculous. You are LITERALLY attacking PSVR but praising everything else... including Mobile VR (which is horse shit for gaming).

 

I'm not attacking lmao, I just said it's not worth the price for 10-20 demo's.

I'm not the one making clickbait articles like the whole internet does now saying PSVR will win because it's 100$ cheaper then Oculus Rift. Or lying that you need a 1000$ PC to play some basic looking VR games like No Man Sky.

And why is Mobile VR horseshit? When it's about 50x cheaper then the other options? 

You get what you pay for.

Not attacking? You're still making the same proven wrong assumptions despite your demonstrated lack of knowledge. You didn't even know that games with PSVR are running at 60/120 or nat90 or nat120 and claiming 60 reprojected to 120 and i quote:

MortienGerrux said:

1080P 60hz (reprojection with fake frames doesn't do much, look at TV's) on the PSVR for 499$

 

“Technically, what surprised me the most was the reprojection feature. It generates 120 frames per second, taking into account the movement of the head, even when the game fails to achieve 60 frames per second. Which means that there is no jittering at all. You can play Megaton Rainfall for 1 hour and won’t see any frame out of sync. I can’t say the same for the VR experiences on my PC. Megaton Rainfallwill work at 60 fps in PSVR (120 with reprojection).”

http://www.vrfocus.com/2016/03/megaton-rainfall-dev-psvr-will-ship-millions/


It seems it does do much.

"I'm not the one making clickbait articles like the whole internet does now saying PSVR will win because it's 100$ cheaper then Oculus Rift."

A hundred bucks cheaper? So you get the OR Touch controllers for free? Interesting. 

And yea, you better get a 1000+PC because if you don't simulator/motion sickness is gonna getcha!



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